Send Audio on Discord
10 MB free, and it never tells you what to do about it.
any size. It is read on your device, not uploaded
How to use it
- Set your actual ceiling first. It is the one setting this page cannot work out for you, because it depends on your Nitro tier and on the server you are posting in.
- Drop the track onto the page. Its length and real size appear straight away, measured against the limit you picked.
- Glance at the speech-or-music line. A produced track and a voice recording get held to very different bitrate floors, and correcting a wrong guess takes one tap.
- Choose a route, then use "Hear it first" if you want to check fifteen seconds at those exact settings before committing.
- Download and drag the result into the channel. Anything Discord can play shows up with an inline player rather than as a bare attachment.
The tightest cap of any platform, and the most confusing
Discord's upload limit is unusual in two ways. It is genuinely small, since ten megabytes on a free account is under a third of what Gmail allows and well below WhatsApp's sixteen, and it is the only one that changes depending on where you are standing. The same file, from the same account, can upload in one server and fail in the next.
That is because two independent things raise the ceiling. Nitro belongs to the account: Basic lifts you to 50 MB, full Nitro to 500 MB, everywhere you go. Server boosts belong to the server: at boost level 2 the cap becomes 50 MB for everyone posting there, and at level 3 it becomes 100 MB, including for people who have never paid Discord anything. Your effective limit is whichever of the two is higher, which is why the picker at the top of this page is the first thing to set. Everything below it is arithmetic against that number.
The history explains the confusion. The free limit was 8 MB for years, then briefly 25 MB, and was cut to 10 MB in September 2024. Most advice online was written under one of the earlier regimes, so it is common to find a confident guide quoting a number that has not been right for years.
What ten megabytes buys you
At the 128 kbps that most people think of as normal, 10 MB is about ten minutes of audio. A single track usually fits. A DJ set, a podcast episode, a rehearsal recording or a long take does not, and no amount of tweaking changes that, because a lossy file's size is its bitrate multiplied by its duration and nothing else.
What does change is how much quality each of those bits buys. This is where codec choice stops being pedantry: Opus at 96 kbps is closer to transparent than MP3 at 160, and for spoken material the gap is wider still. On a platform this constrained, choosing the better codec is often the difference between a single clean file and three compromised ones. The trade is that Opus needs a converter downloaded once before it can run, which is why every route list here also contains an MP3 option that works instantly.
For music specifically, there is a floor worth respecting. Below about 96 kbps, compression artefacts stop being subtle and start being the thing people comment on, and if you are posting a mix for feedback, feedback about your encoder is worse than useless. When the maths says a single file would land under that floor, this page recommends splitting instead. Several files that sound like your work beat one that does not.