Add Reverb
Drop the recording into a room. You choose how big.
or paste one from your clipboard
The export will run about 2.5 seconds past the end of the original so the tail is not cut off.
How to use it
- Drop an audio file onto the page. It is decoded by your browser and stays on your machine, nothing is sent anywhere.
- Pick a space. Small room and Studio keep the source close and present; Hall, Cathedral and Canyon push it further back and hold the tail longer.
- Press play to hear the reverb over the whole file, then adjust decay, mix and pre-delay until the dry sound still cuts through the wash.
- Choose a format and click Download. The exported file runs a little longer than the original, because the tail is written out in full instead of being chopped off.
What a convolution reverb is doing
A room does not add an effect to a sound. It adds thousands of copies of it. Every surface throws the sound back at you a few milliseconds later, those reflections hit other surfaces, and within a fraction of a second you are hearing a dense wash of delayed, filtered copies arriving from every direction at once. An impulse response captures all of that in one file: fire a single short burst into a space, record what comes back, and you have the room's complete behaviour written down.
Convolution is the operation that applies that behaviour to new audio, sample by sample. The impulse response here is generated rather than recorded in a real building. Noise on a decay curve, progressively darkened toward the tail so the late reflections lose their top end the way air and soft furnishings absorb high frequencies in a real space. It will not give you the exact signature of a particular famous hall, but it does something a fixed sample cannot: the decay length is a continuous control, so you can sit between a stairwell and a cathedral.
Decay, mix and pre-delay
Decay is how long the tail takes to fall away, close to the RT60 figure acousticians quote for a building. A treated studio is well under a second. A concert hall is around two. A stone cathedral runs five or more, which is a large part of why choral music written for those buildings moves so slowly. Anything faster turns into a chord that never resolves.
Mix is the balance between the untouched signal and the reverberated one. It is the control most people push too far. Past about 40 percent the direct sound stops being the loudest thing in the file and the result reads as "recorded in the next room" rather than "recorded in a nice room".
Pre-delay is the one that decides whether a big space sounds impressive or unintelligible. It is the gap between the direct sound arriving at your ears and the first reflection following it. Because of the precedence effect, your hearing merges everything inside roughly the first 30 milliseconds into a single perceived event and locates it where the earliest arrival came from. Give the reverb 20 to 40 milliseconds of head start and a spoken word gets to finish before the building answers . The tail blooms behind the voice instead of on top of it, and the consonants survive. Set pre-delay to zero and the reflections begin in the same instant as the word, smearing exactly the transients that carry meaning. That is why a singer in a vast hall can still be perfectly intelligible: you hear the singer first and the room a beat later.
When reverb is the wrong fix
Reverb adds space; it cannot subtract one. If a recording already sounds boxy or distant because it was made in a bare room, adding more will only deepen the problem. That is an EQ job, or a microphone-placement job, and no amount of processing beats moving closer to the source.
Order matters too. Compression after reverb treats the tail as signal and pulls it up in every gap between phrases, which is the characteristic sound of an over-processed voice-over. Level and compress the dry file first, then place it in a space, then export once.