Fade In and Out
Ease it in, ease it out. No abrupt starts.
or paste one from your clipboard
How to use it
- Drop the track onto the page. The waveform you see is drawn from the real samples, so the shape of the fade will be visible once you set one.
- Set how long the fade in and the fade out should last. The waveform redraws with the ramps applied, which is usually enough to tell whether a length is right.
- Pick a curve. Linear is the safe choice for very short fades; the s-curve is the one to reach for on anything longer than a second or two.
- Press play (the transport plays the faded version, not the original) then choose a format and download.
What a fade is, arithmetically
A fade multiplies each sample by a number that ramps between 0 and 1 across the length you set. That is the entire operation. Nothing is filtered, no envelope follower is involved, and the samples outside the fade region are copied through untouched. The only interesting question is what path the multiplier takes on its way from 0 to 1, and that is what the curve control chooses.
With t running from 0 to 1 across the fade, the four options compute a gain of t, t², √t, and 3t² − 2t³respectively. Those look academic until you convert them to decibels at the midpoint, which is where the difference lives. Halfway through, linear is 6 dB down, exponential is 12 dB down, logarithmic is only 3 dB down, and the s-curve is at 6 dB but arriving there with zero slope at both ends.
Why the shape changes what you hear
Loudness perception is closer to logarithmic than linear. Roughly 10 dB of attenuation is needed before something sounds half as loud, so a linear fade (which spends half its time between 0 and −6 dB) sounds like it is barely doing anything for the first half and then disappears in a hurry. This is the single most common complaint about fades, and it is not the tool's fault; it is a mismatch between arithmetic and ears.
Exponential goes the other way: the level drops quickly and then trails off, so a fading song gets out of the listener's way early but keeps a long, audible tail. Logarithmic holds the level up and then falls off at the end, which is what you want for a fade-in that needs to establish the material quickly. The s-curve is flat at the start and flat at the finish, which means there is no perceptible instant when the fade begins or ends, it is the most "hands on a fader" of the four, and the safest default for anything longer than a second.
Fades as repair, not decoration
Most fades in professional work are 15 milliseconds long and nobody ever hears them. They exist because audio that starts or stops mid-waveform asks the speaker cone to jump instantly from silence to some non-zero value, and that jump is broadband. You hear it as a click or a thump. A fade of a few milliseconds removes the discontinuity while being far too short to register as a fade.
This is why a clip cut out of a longer recording so often clicks at both ends, while a properly exported file does not. If you are here because of a click rather than because you want a musical fade, set both fields to 0.02 seconds and stop there. Longer will work too, but you will start to hear it, and a fade you can hear on a two-second sound effect is a different problem from the one you came to fix.